Rick and Morty Character Modelling
As one of the most influential adult animated shows in recent history Rick and Morty were characters that i was eager to create in the medium of 3D as part of an assignment learning about proportions and character modelling. This led me to create not only both the characters but their recognizable garage as well showcasing them in scale to their surroundings. As a first dive into character modelling I kept this fairly simple and low poly to learn the basics of character modelling, rigging, texturing and more.
Rick Sanchez

Facial topology
Learning about edge loops and facial topology was challenging especially making each loop align with each feature, making sure it is optimized and ready for animation.

Body Topology
This was my first attempt at learning the topology of a body focusing on maintaining quads and good loops especially around joints.

Cloth Modelling
Each clothing item was modelled in a way that it could be used in a simulation if required however for the showcase it was kept fairly low poly.
Texture Mapping

The Texture of the faces and clothes were created in Substance Painter after making the UVs in such a way that they could be properly painted on




Final Model
This is the final model of Rick Sanchez with refined Hair, his signature bald spot, textures and more.
Morty Smith

Facial topology
Learning about edge loops and facial topology was challenging especially making each loop align with each feature, making sure it is optimized and ready for animation.

Body Topology
This was my first attempt at learning the topology of a body focusing on maintaining quads and good loops especially around joints.

Cloth Modelling
Each clothing item was modelled in a way that it could be used in a simulation if required however for the showcase it was kept fairly low poly.
Texture Mapping

The Texture of the faces and clothes were created in Substance Painter after making the UVs in such a way that they could be properly painted on





Final Model
This is the final model of Morty Smith with refined Hair, his signature bald spot, textures and more.

Rig Setup
Each character was rigged that would allow basic posing and movement.
Prop Creation
The iconic Portal Gun of Rick and Morty was also created to add to the scene and characters.


Garage Scene Building
Basic Modelling
Basic Lighting

Basic Texturing


Final Model

Final Scene
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